케릭터는 워록이며.. 화염의 늪에서 솔로잉 사냥입니다.



//====================================//
LABEL(시작)
//====================================//
CALL(센터이동)
//
CALL(체크)
//
CALL(텔레포트)
//
CALL(사냥터이동)
//
CALL(사냥시작)

//====================================//
LABEL(사냥시작)
//====================================//
DELAY(3000)
Set(RANGETYPE,STARTPOS,2000)
Set(L2Walker,Enable)
Set(FightStart)
Jmp(STAT)


//====================================//
LABEL(STAT)
//====================================//
DELAY(500)
CharStatus(CHP,<=,0)
{
Set(FightStop)
DELAY(1000)
Set(L2Walker,Disable)
DELAY(1000)
GoHome()
DELAY(15000)
CALL(시작)
}
Itemcount(야수의 정령탄[ID=6645],<,1000)
{
Set(L2Walker,Disable)
Set(FightStop)
Delay(3000)
Call(몹있나확인)
Jmp(귀환)
}
JMP(STAT)


//====================================//
LABEL(귀환)
//====================================//
UseItem(귀환 주문서[ID=736])
Delay(25000)
//
CALL(센터이동)
//
CALL(체크)
//
CALL(텔레포트)
//
CALL(사냥터이동)
//
CALL(사냥시작)


//====================================//
LABEL(몹있나확인)
//====================================//
Delay(5000)
Set(RANGETYPE,STARTPOS,1)
Set(FightStart)
Set(L2Walker,Enable)
Label(CheckStatus)
CharStatus(HP,<,100)
{
Jmp(몹있나확인)
}
RETURN


//====================================//
LABEL(체크)
//====================================//
Itemcount(야수의 정령탄[ID=6645],<,10000)
{
CALL(야탄장수)
//
CALL(야탄구매)
//
CALL(센터이동)
//
JMP(체크)
}
Itemcount(이동 속도 향상 물약[ID=734],<,20)
{
CALL(잡화상점)
//
CALL(물약구매)
//
CALL(센터이동)
//
JMP(체크)
}
RETURN


//====================================//
LABEL(센터이동)//아덴마을
//====================================//
POSINRANGE(145686,21114,-2136,200)// 신전바깥라인 위에 왼쪽
{
MOVETO(145590,21949,-2167)
MOVETO(145004,22656,-2167)
MOVETO(145047,24086,-2167)
MOVETO(146102,24245,-2051)
MOVETO(146456,24688,-2039)
MOVETO(146466,25798,-2039)
MOVETO(147492,25927,-2039)
JMP(가운데로)
}
POSINRANGE(148946,21121,-2136,200)// 신전바깥라인 위에 오른쪽
{
MOVETO(149895,23461,-2167)
MOVETO(149402,24257,-2159)
MOVETO(148465,24510,-2039)
MOVETO(148500,25794,-2039)
MOVETO(147466,25952,-2039)
JMP(가운데로)
}
POSINRANGE(144559,22835,-2136,200)// 매직길드 옆
{
MOVETO(146102,24245,-2051)
MOVETO(146456,24688,-2039)
MOVETO(146466,25798,-2039)
MOVETO(147492,25927,-2039)
JMP(가운데로)
}
POSINRANGE(144526,24661,-2136,200)// 다엘길드 앞
{
MOVETO(145255,27641,-2295)
MOVETO(146051,27625,-2231)
MOVETO(146822,27444,-2239)
JMP(가운데로)
}
POSINRANGE(144635,26664,-2264,200)// 오크길드 아래
{
MOVETO(145255,27641,-2295)
MOVETO(146051,27625,-2231)
MOVETO(146822,27444,-2239)
JMP(가운데로)
}
POSINRANGE(147970,27040,-2200,200)// 안쪽 라인 창고앞
{
JMP(가운데로)
}
POSINRANGE(146814,27108,-2200,200)// 안쪽 무기상 앞
{
JMP(가운데로)
}
POSINRANGE(148010,27996,-2264)// 안쪽 악세사리점 앞
{
MOVETO(147970,27040,-2200)
JMP(가운데로)
}
POSINRANGE(146819,28063,-2264,200)// 안쪽라인 잡화상 앞
{
JMP(가운데로)
}
POSINRANGE(144626,29145,-2456,200)// 밑에 왼쪽 근방 잡화점 옆쪽
{
MOVETO(144983,28666,-2463)
MOVETO(145002,27914,-2309)
MOVETO(145255,27641,-2295)
MOVETO(146051,27625,-2231)
MOVETO(146822,27444,-2239)
JMP(가운데로)
}
POSINRANGE(150227,29104,-2456,200)// 바깥라인 대장간 밑
{
MOVETO(149897,28556,-2440)
MOVETO(149782,27802,-2295)
MOVETO(148828,27617,-2231)
MOVETO(148104,27492,-2255)
MOVETO(147970,27040,-2200)
JMP(가운데로)
}
POSINRANGE(146038,30519,-2456,500)// 바깥라인 잡화점 아래: 2 군데 // (146038,30519,-

2456),(146494,30584,-2456)
{
MOVETO(147424,29943,-2482)
MOVETO(147449,29590,-2304)
MOVETO(147446,28089,-2294)
MOVETO(147949,27274,-2231)
JMP(가운데로)
}
POSINRANGE(148112,30439,-2456,500) // 바깥라인 악세사리: 2 군데 // (148112,30439,-

2456), (148565,30463,-2456)
{
MOVETO(147424,29943,-2482)
MOVETO(147449,29590,-2304)
MOVETO(147446,28089,-2294)
MOVETO(147949,27274,-2231)
JMP(가운데로)
}
//====================================//
LABEL(가운데로)
//====================================//
MOVETO(147432,26865,-2230)
RETURN


//====================================//
LABEL(텔레포트)
//====================================//
MOVETO(147403,2578X,-XXXX)
MOVETO(146799,2579X,-XXXX)//엘리자베스 앞
Delay(500)
NPCDLG(엘리자베스[ID=30848])
Delay(500)
NPCSEL(엘리자베스[ID=30848])
Delay(500)
DLGSEL(텔레포트 한다)
Delay(500)
DLGSEL(화염의 늪 - 6800 아데나 )
Delay(500)
DLGSEL(화염의 늪 - 3400 아데나 )
Delay(15000)
RETURN


//====================================//
LABEL(사냥터이동)
//====================================//
MOVETO(156274,-16279,-XXXX)
MOVETO(157415,-15930,-XXXX)
MOVETO(158511,-15525,-XXXX)
MOVETO(158860,-14969,-XXXX)
MOVETO(158194,-12232,-XXXX)
MOVETO(159108,-12988,-XXXX)
MOVETO(158461,-9691,-XXXX)
RETURN


//====================================//
LABEL(야탄장수)
//====================================//
MOVETO(147141,27495,-XXXX)
MOVETO(147480,29468,-XXXX)
MOVETO(147357,30047,-XXXX)
MOVETO(145360,30232,-XXXX)
MOVETO(145212,30410,-XXXX)//펫관리인 램퍼앞
RETURN


//====================================//
LABEL(잡화상점)
//====================================//
MOVETO(146391,28236,-XXXX)
MOVETO(146099,28217,-XXXX)
MOVETO(146059,28011,-XXXX)//홀리앞
RETURN


//====================================//
LABEL(야탄구매)
//====================================//
Itemcount(야수의 정령탄[ID=6645],>,60000)
{
RETURN
}
NPCSEL(램퍼[ID=30869])
Delay(300)
NPCDLG(램퍼[ID=30869])
Delay(300)
DLGSEL(펫용 물품을 산다)
Delay(300)
BUYITEM(야수의 정령탄[ID=6645],10000)
Delay(200)
Jmp(야탄구매)


//====================================//
LABEL(물약구매)
//====================================//
Itemcount(이동 속도 향상 물약[ID=734],>,60)
{
RETURN
}
NPCSEL(홀리[ID=30839])
Delay(300)
NPCDLG(홀리[ID=30839])
Delay(300)
DLGSEL(소모품, 광물을 산다)
Delay(300)
BUYITEM(이동 속도 향상 물약[ID=734],10;마법시전속도 향상물약[ID=6035],10)
Delay(200)
Jmp(물약구매)
  1. 제발.. 2012.03.18 00:27

    Label 과 Call의 사용법을 잘모르겠네요.. 그냥 움직이는 용도로 moveto명령어3개를 넣어서 써봤는데 한개만 이동하고 멈춰버리네요

  2. 제발.. 2012.03.18 00:28

    Label 과 Call의 사용법을 잘모르겠네요.. 그냥 움직이는 용도로 moveto명령어3개를 넣어서 써봤는데 한개만 이동하고 멈춰버리네요

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